Just a quick note to let you know that I’ll be speaking at the Game Dev Atlantic conference again this year! This year’s talk is entitled Proc Talk: A History of Procedural Generation Cosmocat Games. I’ll be giving a brief introduction to procedural generation, and then running through several examples from my games (Brainmelter Deluxe, Cosmic Ray, and of course TOXICANT).
It should also be noted that the conference is entirely virtual this year, meaning anyone can attend! Additionally, for those with VIP tickets, there will be a virtual social event where you can chat with Atlantic game developers. Last but not least, it’s worth mentioning that game development students may be eligible for free tickets, so definitely look into whether or not that applies to you!
Hope to “see” you there!